- Instant delivery
- Documented and configurable
- Free updates and fixes
- Broad framework support
A complete PvP arena system built around competitive combat, rankings and persistent progression.
Showcase
Step out of RP. Not out of the server.
Arenas gives players somewhere to fight, compete and climb without leaving the server they already play on.
Matches take place in isolated worlds, keeping competitive combat contained while rankings, records and progression give players a reason to come back.
Game modes
Three ways to fight.
Free For All keeps the fight moving with constant respawns and an individual kill target. Team Deathmatch turns every kill into a shared score. Showdown changes the pace completely with one-life rounds and ranked ELO.
Three modes built around different kinds of competition, rather than the same fight wearing a different name.

Lobbies
Know the fight before you join it.
Players can browse every available arena before committing, with live activity showing where the action already is. Open a lobby to see the map, available loadouts, rules and the fight currently taking place.
Joining an arena becomes a choice, not a blind teleport.

Loadouts
Pick your role. Then prove it.
Every arena defines the weapons players can take into the fight. Players choose their loadout before spawning, keeping the arsenal deliberate and allowing each arena to create its own style of combat.
Different maps can demand different choices without giving players unrestricted access to weapons.

Showdown
One life changes everything.
Showdown trades constant respawns for round-based combat. Die and you sit the round out watching a team-mate. Take enough rounds and the match is yours.
This is where ELO matters. Wins move players upward, losses move them back down, and leaving mid-match counts as a concession.

Combat feedback
Every kill should feel like one.
Live scores, killfeed, hit markers, headshot feedback and escalating killstreak callouts keep the player informed without pulling attention away from the fight.
Killstreaks build from DOUBLE KILL through to GODLIKE, with deeper runs able to reward the player — until one death puts the streak back to zero.

Progression
Every match leaves a record.
Kills, deaths, K/D, wins, matches and playtime persist beyond the fight, tracked separately for each mode.
Showdown adds ELO-based ranking, while mode-specific leaderboards and earned titles give players something visible to climb towards. A finished match is not the end of the system — it becomes part of the player's competitive record.

Compatibility
Built to fit your stack.
Arenas runs on every major framework through its bridge layer and works with the inventory, target and voice resources a server already has. Ambulance integrations and the full option list are covered in the documentation.
- Frameworks
qb-coreqbx_corees_extendedox_coreND_Core- Works with
ox_inventoryqb-inventoryqs-inventorytgiann-inventorycodem-inventoryox_targetqb-targetpma-voice- Required
ox_liboxmysql