InCity Development

Diving

£19.99 GBP
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A complete underwater activity built around exploration, salvage, contracts and progression.

Showcase

More than a dive.

Diving turns the ocean into a complete activity rather than a single interaction. Players gear up, head offshore, search dive zones with sonar, recover salvage, complete contracts, trade through a changing economy and build a persistent diving career — with progression giving them a reason to head back beneath the surface.

Guide

One dive. An entire loop.

Gear up. Find a zone. Read the sonar. Recover salvage. Sell what you find. Level up, chase treasure maps and head back out with a boat beneath you.

The Dive Center brings the entire loop together so players always have a clear sense of what comes next without turning the resource into a linear job.

The Dive Center guide, showing the full diving loop

Equipment

Gear up for what's below.

The Dive Center gives players an equipment path that grows with them, from basic diving gear and oxygen tanks to improved lights and sonar.

Equipment isn't just a menu of purchases — it gives progression something tangible to unlock and changes what players can take with them beneath the surface.

The equipment store, with tanks, lights and sonar

Boat hire

Take the dive further.

Players can rent from a range of boats before heading offshore, with different rental fees and deposits giving server owners another progression and economy lever.

Better access to the ocean becomes something players work towards rather than something handed to them from the start.

Boat hire, with rental fees and deposits

Contracts

Every dive can have a purpose.

Generated salvage contracts give players specific items to recover in return for cash and XP.

Players can take a job, track its requirements while they dive and deliver the requested haul — adding another reason to head back beneath the surface beyond simply searching for whatever they find.

The contract board, with salvage jobs and rewards

Dealer

Turn every find into opportunity.

Salvage doesn't have to live on a fixed price list. Supply affects what the dealer will pay, while demand can create opportunities for particular finds to sell above their usual value.

What players bring back from the ocean therefore feeds into an economy that changes around their activity.

The salvage dealer, with supply and demand pricing

Stats

A career with a record.

Every trip contributes to a persistent diver profile. Level, XP, dives, time underwater, maximum depth, discoveries, treasure, earnings and completed contracts give players a record of what they've achieved.

The server-wide leaderboard gives them something to measure it against.

The diver profile and server leaderboard

Treasure

Treasure maps lead to something more.

Treasure maps give players locations to track down beneath the surface, leading them away from regular salvage in search of more valuable finds.

Reaching the location is only part of it — players still need to find and recover the treasure before they can bring it back.

A diver recovering treasure from the seabed

Decompression

Getting back up matters too.

Reaching the surface too quickly can trigger decompression sickness.

A rapid ascent causes escalating visual effects and player damage, making the journey back up something players need to manage rather than simply swimming straight to the surface.

Decompression sickness, shown as a rising red overlay

Sharks

You're not always alone down there.

Sharks can turn an otherwise routine dive into a fight for survival.

Players can defend themselves with melee weapons when attacked, forcing them to deal with the threat before getting back to exploring or recovering their haul.

A shark circling a dive site

Compatibility

Built to fit your stack.

Diving supports multiple frameworks, inventories and interaction systems through its bridge layer, with standalone interaction support where a target resource is not used.

Frameworks
qb-coreqbx_corees_extendedox_coreND_Core
Inventories
ox_inventoryqb-inventoryqs-inventorytgiann-inventorycodem-inventory
Target systems
ox_targetqb-targetstandalone
Database
oxmysql
Library
ox_lib

View full compatibility documentation