InCity Development

Money Wash

£29.99 GBP
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A complete laundering process built around nightlife, contacts, cash collection and hands-on counting.

Showcase

More than clean cash.

Money Wash turns dirty cash into a complete laundering loop. Players make it rain at the club, track their money through the trap phone, wait for a contact and collect the cash before counting it by hand.

Tax, progression and changing contacts sit behind the process, turning what is usually a single interaction into an activity players actually perform from start to finish.

Money rain

Turn dirty money into part of the scene.

Players begin the wash by spending dirty money inside the strip club rather than handing it to a marker. As more money moves through the room, visible cash builds around the stage, making the amount being laundered part of the environment itself.

The thresholds, money amounts, props and reset behaviour are configurable, letting servers tune the mechanic around their own economy.

Cash building up around the strip club stage

Trap phone

Keep the operation in your pocket.

The trap phone keeps the player connected to the wash once the money has been put into the system. Pending money, current tax and lifetime collections are surfaced through the interface so players can see where they stand before arranging the next step.

As lifetime collections grow, the tax rate can decrease, giving repeated use of the system a progression layer rather than making every wash identical.

The trap phone showing pending dirty money and the wash tax

Contacts

Someone has to move the money.

Players use the trap phone to reach the contact network responsible for arranging collection. Available contacts are surfaced through the phone, turning the next stage of the wash into an interaction with the underground network rather than another static waypoint.

Contact locations and the wider handoff system can be configured to fit the server around it.

The contact list on the trap phone

Collection

Pick up what’s waiting for you.

Once the handoff is arranged, the player heads out to meet the contact and collect the processed money as a cash bag. The pickup takes the laundering loop away from the nightclub and gives the operation another physical step before the money can finally be cleaned.

Contact locations are configurable, so servers can decide where these exchanges belong in their world.

Meeting a contact to collect the cash bag

Counting

Finish the wash by hand.

Cash bags still have to be processed before the player receives clean money. At the counting location, the contents are worked through in chunks using the counting interaction rather than converting the entire bag instantly.

Larger amounts take longer to process, while chunk size, payout behaviour and the final clean-money output can be configured around the server’s economy.

Counting the contents of a cash bag into clean money

Compatibility

Built to fit your stack.

Money Wash runs on every major framework through its bridge layer and works with the inventory and target resources a server already has, including standalone interaction where no target system is used. Installation, item definitions and configuration are covered in the documentation.

Frameworks
qb-coreqbx_corees_extendedND_Core
Inventories
ox_inventoryqb-inventoryes_extendedqs-inventoryps-inventorytgiann-inventorycodem-inventorycore_inventory
Target systems
ox_targetqb-targetstandalone
Database
oxmysql
Required
ic_libox_lib

View full compatibility documentation