- Instant delivery
- Documented and configurable
- Free updates and fixes
- Broad framework support
A dynamic FiveM pawnshop with changing prices, reputation, buy-back stock and hidden black-market access.
Showcase
More than somewhere to sell.
Pawnshop replaces the usual FiveM sell point with a complete pawn shop and fence economy built around supply, stock, reputation and trade.
What players sell affects what their loot is worth, fills the shop with stock other players can buy, changes the fence's available cash and builds standing toward a hidden back room.
Market
Every sale changes what comes next.
Prices respond to what the whole server has been selling. Flood the fence with one item and its value falls for everyone; leave it alone and the market recovers toward its usual value over real time.
The fence takes no more than 25 of one item at a time by default, and every completed lot moves the market before the next deal is priced. Even time spent offline counts toward recovery.

Shelf
What comes in goes back out.
Goods the fence buys go onto that branch's public shelf, where anyone can buy them back, including the player who originally sold them. On branches with a separate back-room fence, contraband sold there stays off the public shelf.
The fence also sells stock himself over time. Those sales feed money back into his finite cash float, connecting what players sell, what appears on the shelf and how much the branch can afford to buy.

Specialties
Some things are worth taking elsewhere.
The Wanted view shows what a branch deals in and what those goods are worth right now. Branch specialties can increase what entire categories pay, giving servers with multiple pawn shops a reason for players to choose where they sell.
Branches can also refuse categories or individual items, while selected categories can be restricted to after-hours trading.

Standing
Trust is earned over the counter.
Every successful sale builds standing with the fence, shared across every branch. Higher tiers improve the player's payout, and standing only moves one way, which is up through selling.
Build enough trust and the relationship changes. What begins as a better deal eventually opens access to stock ordinary customers never see.

Back room
Some stock stays out of sight.
Build enough standing and the fence opens his hidden stock. Each branch can carry its own selection, pricing and stock limits, with fresh inventory appearing on its own restock cycle.
Back-room prices are rerolled when stock refreshes, while a live countdown tells trusted players when the next selection is coming.

Police records
Every deal leaves a trail.
The fence keeps a transaction ledger. Authorised police can inspect recent activity at a branch and see who has been trading, what changed hands, when it happened and how much money was involved.
Every sale is on the book. Purchases from the public shelf also appear in the police lookup. Only purchases from the back room stay off the police-facing record.

Compatibility
Built to fit your stack.
Pawnshop runs on QBCore, QBox, ESX, Ox Core and ND Core through its bridge layer, detecting the supported framework, inventory and target system automatically, with standalone interaction where no target system is used. Installation and configuration are covered in the documentation.
- Frameworks
qb-coreqbx_corees_extendedox_coreND_Core- Inventories
ox_inventoryqb-inventoryqs-inventorytgiann-inventorycodem-inventory- Target systems
ox_targetqb-targetstandalone- Database
oxmysql- Library
ox_lib
Optional
Supported maps & collaborations
Optional maps configured for or officially partnered with icScripts.
No additional map is required to use the resource.
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Pawn Shops by K4MB1
Partnered View MLO