- Instant delivery
- Documented and configurable
- Free updates and fixes
- Broad framework support
A living pawn shop and fence system with dynamic prices, reputation, buy-back stock and a hidden black market.
Market
Every sale changes what comes next.
The fence does not buy from a fixed price list. What players sell affects what those items are worth across the server, with prices dropping as supply builds and recovering again over real time.
Standing changes what an individual player is paid, while each branch has its own finite cash float — so the shop behaves like an economy rather than an unlimited sell point.

Shelf
What comes in goes back out.
Everything the fence buys can move straight onto the public shelf, where anyone can buy it back — including the player who originally sold it.
Stock leaves the shelf over time as the fence makes his own sales, feeding money back into the branch and helping its cash float recover naturally through trade.

Specialties
Some things are worth taking elsewhere.
The Wanted view shows what the branch deals in and what those goods are currently worth. Branch specialties can push entire categories above or below the usual market price, giving players a reason to decide where they sell rather than always visiting the nearest counter.
Individual branches can also refuse categories or specific items, while contraband can be restricted to after-hours trading.

Standing
Trust is earned over the counter.
Every successful sale builds standing with the fence. Higher tiers improve the player’s payout and eventually reveal parts of the business that strangers never get to see.
Standing only increases through actual selling, tying progression directly to how much business the player has done rather than giving them another stat to farm separately.

Back room
The better stock stays out of sight.
Build enough standing and the fence opens access to his hidden stock. Each branch can have its own selection, pricing, slot count and restock interval, with a live countdown showing when something new is due to arrive.
Different branches can carry completely different back rooms, turning reputation into access rather than simply another payout bonus.

Compatibility
Built to fit your stack.
Pawnshop runs on every major framework through its bridge layer and works with the inventory and target resources a server already has, with standalone interaction where no target system is used. Installation and configuration are covered in the documentation.
- Frameworks
qb-coreqbx_corees_extendedox_coreND_Core- Inventories
ox_inventoryqb-inventoryqs-inventorytgiann-inventorycodem-inventory- Target systems
ox_targetqb-targetstandalone- Database
oxmysql- Library
ox_lib